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Getting Started

Welcome to the Quick Start Guide! In this tutorial, you will learn how to install the plugin into your project and test the built-in sample marker to see the system in action in under 5 minutes.


If you downloaded the plugin from FAB, follow these steps to add it to your project:

  1. Close your Unreal Engine Editor.
  2. Navigate to your project’s root folder (where your .uproject file is located).
  3. Create a new folder named Plugins (if it doesn’t already exist).
  4. Extract the downloaded MageItWorldMarkers folder into the Plugins directory.
  1. Launch your project.
  2. In the Editor, go to Edit > Plugins, search for “MageIt World Markers”, and ensure the checkbox is enabled.

To test the system immediately, we will use the ready-made sample assets provided with the plugin. By default, Unreal Engine hides plugin content in the Content Browser.

  1. Open the Content Drawer (Ctrl + Space).
  2. Click the Settings gear icon in the top right corner of the Content Drawer.
  3. Check the box for Show Plugin Content.
  4. In the folder tree on the left, scroll down until you find the MageItWorldMarkers Content folder.
Plugin content

🎯 Step 3: Add the Sample Marker to Your Level

Section titled “🎯 Step 3: Add the Sample Marker to Your Level”

Now that you can see the plugin’s content, let’s place a marker in the world.

  1. Navigate to: MageItWorldMarkers/Content/Blueprints
  2. Find the Blueprint named BP_WMS_Marker.
  3. Drag and drop BP_WMS_Marker directly into your level viewport. Place it slightly above the ground or on top of an object.
  4. (Optional) Select the marker in the level, go to the Details Panel, and look at the Marker component settings (World markers). Notice that its Widget Class is already assigned to the sample UI blueprint.
Marker settings
  1. Hit the Play (PIE) button in the editor.
  2. Look directly at the location where you placed the marker. You should see the sample UI floating over the object.
  3. Turn your camera away. Notice how the marker dynamically clamps to the edge of your screen and transforms into a directional indicator!
  4. Walk away. If you configured a MaxVisibleDistance (Visible Distance(cm)) on the component, the marker will automatically fade or disappear when you get too far.
Play and Test demonstration

Wondering how the visual part works? The BP_WMS_Marker uses a sample UI widget to display its graphics.

You can find and open this widget here: MageItWorldMarkers/Content/UI/WBP_WMS_SampleMarker

Open this widget to see how it uses the built-in Blueprint Events (like OnScreenVisibilityChanged or OnScreenSideChanged) to switch animations, update text, and rotate arrows based on the subsystem’s data.


What’s Next?
Now that you know the plugin works, you can start adding the MageItWorldMarkerComponent to your own Actors (Enemies, NPCs, Loot) and designing your own custom widgets by inheriting from UMageItWorldMarkerWidget. Check out the Blueprint API section for more details!